Minimizing the Forgetting Curve and Improving Learner Retention 1
Forgetting, or more correctly minimising the rate at which
we forget, is a function of several facets of learning. To maximise retention,
your design should:
- Ensure the student is engaged by the subject matter.
- Know what you want the student to remember.
- Design in-built course motivation.
- Create cohesive, linked content.
- Design to use a range of content delivery styles.
- Provide pre-course preparatory content.
- Enable discovery learning.
- Provide effective knowledge checks.
- Provide post-course performance support content.
Design learning that is pertinent
You need to make sure that what you teach is pertinent to
your students. It sounds obvious, but have you ever been asked to design or
write a five-day training course with three or four modules per day? I
have, and that means that I am developing a training event on a topic that is
defined by the length of time that the customer wants students to be studying.
As elearning and mlearning begin to dominate the learning
landscape, we find that our learning design is more focused on providing the
right information, at the right level, at the right time, rather than the
amount to fill an arbitrary duration.
You should develop a course syllabus (let’s call it a
course, though I am well aware of the argument that there are no courses any
more, just topics that can be linked
together as required) based on the information that you need the students to
study. This may mean that a course may be shorter (or longer) than the
prescribed length, but it only contains information that is relevant to
students. Of course, not all content is relevant to all students, but this
exercise should weed out the content that, with the best will in the world, is
relevant to no one.
Ensure you know what you want students to remember
Even when we provide training that is pertinent, it is
important that we know what we want students to remember. Knowledge workers
today are far more comfortable with finding out information, rather than
holding it all in their heads (as you can see in this interesting article http://clomedia.com/articles/view/the_new_knowledge_worker_enabling_the_next_generation/print:1)
so it is important to identify those elements (if any) that you want them to
remember.
If you are concerned with students retaining information,
rather than just knowing that information exists and having a good idea how to
find it, you need to identify which information you want them to remember. Do
this in discussion with the training stakeholders, but be prepared to challenge
them if they say that everything in the course is important and needs to be
remembered. If you can gather the core elements that students absolutely need
to remember there is a good chance that your design can ensure an acceptable retention
rate.
You should note that you may need to provide evidence of
this success. This will require some level of post-course assessment. I am not
going to cover examinations or tests of this sort here, as they are a function
of testing memory, rather than encouraging information retention.
Provide motivation within the training
Reward is one of the oldest motivational stimulus. In the
classroom it may be something as simple as praise. We are all motivated by
“winning”, as discussed by Jere Brophy in Motivating
Students to Learn (Brophy, 2010). You need to understand what winning means
for your students, so that you can identify motivational options. The best way
to find this out is to ask a sample of the target audience.
Rewards must be linked to the information covered from your
training. This may be deductive, where you pose a scenario or ask a question
where the student must extrapolate information to deduce a solution, or
retentive, where you ask the student to answer a question on the subject matter
previously covered. If possible, you should use a variety of approaches. The
reward itself can be anything from a simple “well done” to providing additional
content or options; a technique widely used in games-based learning.
Behaviourist educational psychologists broadly emphasise
motivation based on positive reinforcement from the “teacher” (an external
motivation) while constructivists encourage the development of learning content
that triggers an internal motivation, where the student congratulates
themselves on a job well done. This is a rather basic description, but for us
in the practical world, the type of motivation is not as important as the fact
that we motivate our students.
Design in-course links
One of the key methods of remembering is by turning single
pieces of data into a related map of information. For example, remembering the
steps in a process is easier if the student has a context for the process. If
you explain a process in the framework of a scenario, the student is more
likely to remember the steps. A good scenario, especially one that runs
throughout a training event, makes it possible for students to trigger recall
of individual details by remembering the overall story. This is the basic
philosophy of memory maps, as discussed in Tony Buzan’s Use Both Sides of Your Brain (Buzan, 1976). These links also provide the opportunity to revise
previously learned information, without obviously going over it again. For
self-study, such as elearning and mlearning, any lack of subtlety in revision
can cause the student to lose interest and move to the next topic.
Design for Multi-modal, Multi-layered Content
The Learning Pyramid premise
may not be completely true, but it has elements that are well worth noting. Passive
study is generally not as effective as active learning, with regards to memory.
This means that the top four sections (lecture, read, listen and watch demonstration)
are less effective than bottom three sections (group discussion, practice,
teaching others). However, it doesn’t take much analysis to realise that
without the top four any group discussion, practice or teaching will be short
lived. The use of multi-layered learning, with the students learning from a
subject authority then putting what they have learnt into some sort of practice,
offers the information reinforcement to build stronger memories.
In addition to this, a mix of content styles, when used to
reinforce common information, will deliver greater knowledge retention. This
being the case, you should design content that offers as wide a range of
delivery styles as possible. In classroom scenarios this is done by the
instructor or teacher, who varies their delivery by using lecture, visual aids,
demonstrations and discussion to explain and explore a topic. They will also
encourage collaborative learning, where the students work together, teaching
and learning from each other, to enhance the learning process.
In digital learning (elearning, mlearning, and so forth) the
designer must incorporate a rich variety of content delivery styles to emulate
what the teacher does in the classroom. This can service the preferred learning
styles of students and engage students by offering content in different and
challenging formats. This may be a video, a hands-on simulation, or even games.
The use of social media for collaborative or group learning should also be a
standard for all digital learning designers.
You can find out more in my next blog, How Do We Ensure That Students Remember What We Teach Them? (Part 3 of 3).
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