Learning has always been a mix of personal and collaborative
events. Our whole school education system is based on teaching as a group
activity and then assessing as an individual. Collaboration in mlearning is a
tricky question. We know that working together sparks ideas, but we also know
that mobile devices are primarily used for content consumption. So how do we
design for this?
Once again, we must return to analyse what mobile devices do
well. As covered in the previous blog, here is the Smart Insights review of
mobile device usage.
Source: Smart Insights, Statistics
on mobile usage and adoption to inform your mobile marketing strategy (http://www.smartinsights.com/mobile-marketing/mobile-marketing-analytics/mobile-marketing-statistics/).
Our users like using mobile devices for creating short
messages, such as a Facebook update or an SMS text, rather than as a platform
for creating presentations or large documents. So these are the elements that
we have to use. Many learning management systems (LMS), such as Moodle or
Blackboard, offer users a discussion group function, where students can swap
short, asynchronous messages, perhaps with links to longer pieces of text or
videos. This is where you should focus your design attentions when adding
collaborative components to your training.
This is a tough call for most educational content designers,
because you suddenly lose control. In the classroom you have an instructor or
teacher who directs the class conversations and discussions, ensuring that collaboration
stays on-track. In virtual learning environments we have moderated (to a
greater or lesser degree) text or voice discussions at specified times when a
trainer or facilitator is there to direct. In mlearning, where there is an
anytime, anywhere principle, it is not viable to exercise anything like the
control that we are used to having. People could just say anything!
Of course, they could, but they don’t. Anyone who has run
synchronous or asynchronous discussions, perhaps through Twitter or Skype, will
know that the hardest part of involving learners in collaborative sessions is
getting people to talk at all (aside from the one or two that you just can’t
shut up).
It takes time for people to become comfortable and feel
secure in a collaborative environment. The social and cultural traditions, such
as shaking hands, talking about the weather, looking a new person in the eyes, is
missing. Learners are thrown into a social situation without the physical
preamble that we have been fine-tuning for the last 10,000 years.
You need to establish consistent, but flexible,
collaborative environments, so that your users become increasingly familiar and
comfortable with the social structure. When you have established a format, collaboration
will occur more readily. You don’t necessarily have to go to the effort and expense
of implementing an LMS. You can set up a Twitter hash tag, use Skype, or even
have video conversations with a Google Hangout, although this latter is more
appropriate for tablets with video capabilities.
For asynchronous collaboration, Twitter is an excellent
vehicle, especially for smartphones. The discipline of having only 140 characters
within which to express an idea is initially frustrating and eventually
liberating. You don’t have to write a treatise, you just put a thought out
there. Then someone picks it up and runs with it. It is rather like a game of
educational basketball, with a team throwing ideas around to try to come to a
conclusion or, more often, a new discussion.
As an example of synchronous collaboration, I recently took
part in a course where a Google Hangout was used to hold an instructor-led
discussion session; all very much in the control of the tutor. The class saw
the potential for working collaboratively and we decided to have our own weekly
hangout sessions, where we could bounce around ideas or just have a chat. The
social bonds that this built made the whole learning experience far more
enjoyable and brought together a group of individuals spread across three
continents. Not everyone turned up every time, but we did gel as a team.
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